Alliance


 * Humans, night elves, dwarves, gnomes, draenei, and the savage worgen make up the illustrious Alliance. Proud and noble, courageous and wise, these races work together to preserve order in Azeroth. The Alliance is driven by honor and tradition. Its rulers are champions of justice, hope, knowledge, and faith.
 * In a time when chaos and uncertainty reign, the Alliance remains steadfast in its determination to bring light to the darkest corners of the world.

The Alliance (also called the Grand Alliance) is one of two major political factions of the mortal races in Azeroth, its counterpart being the Horde which the Alliance has traditionally been at war with. Driven by tradition, the Alliance consists of powerful cultures and groups bound not by desperation or necessity, but by their deep commitments to abstract concepts like nobility, honor, faith, justice, and sacrifice. Striving to represent these high ideals, its many different peoples all contribute their technical, arcane, and spiritual wisdom toward the shared goal of preserving order on Azeroth and creating a peaceful and just world.

The Alliance is an evolution of the original Alliance of Lordaeron, and the memories of the allegiances and idealism of the Alliance of Lordaeron―centered in the homonymous continent―served as the ultimate inspiration for the new Alliance of the present day. The modern organization has the bulk of its forces on Northern Kalimdor and the south-eastern continents of Khaz Modan and Azeroth. Some of the members of the previous Alliance (such as Stormwind and Ironforge) are members of the Grand Alliance.

The Alliance has throughout the Warcraft story remained the only force that can match up to the Horde. These two factions have warred several times with their predecessors (Old Horde, Alliance of Lordaeron) having clashed together in the First, Second, and Third Wars. In the Fourth War, the last major conflict as of Battle for Azeroth, the controversial acts by the Horde Warchief Sylvanas Windrunner eventually caused a Horde rebellion led by Varok Saurfang, leading to a temporary unity between the two factions when Saurfang asked Anduin Wrynn, High King of the Alliance, for aid in assaulting Orgrimmar to end both the reign of Sylvanas and the enmity between their factions. Ultimately, Sylvanas killed Saurfang and abandoned the Horde, ending the Fourth War, though many argue that efforts at peace likely will not last, or cannot forgive the atrocities of the past. Currently the Horde and Alliance are in an "uneasy armistice."

The Alliance is one of the two factions that player characters belong to―the Horde being the other―as determined by a given character's race (with the exception of Pandaren which can be both). Besides race, being a member of the Horde or Alliance affects gameplay through what settlements, NPCs, quests, reputation factions and in some cases items and encounters the player may access. Faction mechanics also prevent Horde and Alliance players from talking with each others or making groups together, and most PvP gameplay involves Horde players fighting against Alliance players. The divide between the Horde and Alliance—in regard to gameplay mechanics, story elements, and sometimes in social aspects like faction pride—acts as the core element of the World of Warcraft experience.

Classic

 * The Alliance consists of four races: the noble humans, the adventurous dwarves, the enigmatic night elves, and the ingenious gnomes. Bound by a loathing for all things demonic, they fight to restore order in this war-torn world. (in-game)


 * Driven by a sense of justice and a desire to illuminate the darkest corners of the world, the Alliance seek to bring order to Azeroth's war-torn lands and emphasize honor and tradition above all else.

Alliance of Lordaeron
The Alliance of Lordaeron was the union of the seven human kingdoms, along with the dwarves of Khaz Modan (which also included the gnomes of Gnomeregan) and Aerie Peak, the high elves of Quel'Thalas, and others with major political influence including the Church of the Holy Light.

Aftermath of the second invasion
Events of the Third War led to an alliance with both the night elves, Alliance refugees, and the Horde. This alliance of Azeroth's defenders defeated the Burning Legion at the Battle of Mount Hyjal. While the night elves and Kalimdor Alliance, led by Theramore, became permanent, tensions began to erupt with the Horde. At the crux of the Third War, the corrupted scion of Lordaeron Prince Arthas Menethil laid the Alliance of Lordaeron to waste - beginning with the murder of his father and the annihilation of Lordaeron itself. He attacked Quel'Thalas shortly after, ransacking the elven homeland and nearly scouring the high elves from Azeroth. The survivors of this massacre proclaimed themselves blood elves in honor of their peoples' fall, and joined the Alliance resistance in Lordaeron prior to abandoning it due to racism on behalf of its commander. The Alliance resistance also fell apart after falling to treachery from Sylvanas Windrunner and her Forsaken.

World of Warcraft
With Lordaeron's fall and the devastation of the northern kingdoms, the rebuilt city of Stormwind became the new base of the Alliance, with the Ironforge dwarves becoming their staunchest and closest geographical allies. The gnomes of Gnomeregan had been unable to help in the Third War as they were dealing with their own issues closer to home — namely a trogg invasion of their city. Because an invasion of troggs paled in comparison to the might of the Scourge, the gnomes decided they would fight their war alone. In the end, following Sicco Thermaplugg's treachery, they were forced to flee Gnomeregan and with their High Tinker, Gelbin Mekkatorque, settled in Ironforge with the dwarves as refugees. Indebted to their allies for their hospitality in their time of need, the gnomes again offered their services to the Alliance. The night elves, dealing with the loss of their immortality and having been exposed to the world outside their forests once more, decided they would have to make alliances with the wider world. Because of the animosity with the orcs for their continuing lumbering of Warsong Gulch, the night elves, in the end, joined the Alliance.

In the absence of his liege Prince Kael'thas Sunstrider, the regent of Quel'Thalas, Lor'themar Theron, looked into a number of potential alliances, though after failed renegotiations with the Alliance, opted not to rejoin it a third time—instead allying with the reformed Horde. A small number of high elves who did not become sin'dorei have chosen to rejoin the Alliance in recent times, with others never really having left in the first place. However, the night elves in particular took it upon themselves to warn their new Alliance allies of the high elves; the Highborne's part in bringing about the War of the Ancients figured heavily in the night elves' retelling of high elf history.

A few years later, the draenei joined the Alliance, partly due to their shared affinity for the Holy Light as well as animosity towards the orcs due to their history on Draenor. Stranded a world away from home, and having been urged towards Azeroth by the naaru A'dal in the hopes of finding new potential allies, they managed to establish a new base on Azeroth from the wreckage of the Exodar on Azuremyst Isle as well as gain the trust and cooperation of the Alliance. Shortly afterwards, afterward, Prophet Velen and his noble refugees played a key role in urging the Alliance to invade Outland and disrupt the Burning Legion's nefarious activities. Armed with their unshakable faith in the Light, the draenei ventured to their embattled former home Outland as steadfast members of the Alliance and defeated their ancient rivals after reuniting with other survivors of their race.

The Alliance later assembled the Alliance Vanguard and won a costly war against the Lich King, with their former champion Bolvar Fordragon becoming the new Lich King after the death of Arthas Menethil. Just prior to the Cataclysm, the gnomes' leader, High Tinker Gelbin Mekkatorque, led an attack on Gnomeregan’s invaders. It was a successful first maneuver, and the gnomes have managed to carve out a tenuous foothold in New Tinkertown, near the gates of Gnomeregan.

During the events of the Cataclysm the worgen of Gilneas, whose King Genn Greymane abandoned the Alliance prior to the Third War, also rejoined the faction. After the Cataclysm, the Greymane Wall was destroyed, allowing the Forsaken to attack and invade Gilneas unhindered. The Greymane worgen fought the Forsaken in Gilneas and Silverpine Forest ever since, but most of their non-worgen citizens fled Gilneas to the safety of Darnassus. The night elves, who created the worgen curse that spread to Gilneas in the first place, felt obliged to help the Greymane worgen, and created a dwelling in Darnassus, the Howling Oak, for them to seek refuge in as the war for their home rages on. Afterward, Gilneas was re-inducted into the Alliance, with King Greymane personally moving to Stormwind Keep to assist his fellow ruler Varian.

While fending off Horde expansionism, the Alliance also sought to protect their scarred and broken world from utter devastation during the war against Deathwing.

Afterward, Theramore is destroyed by the Horde, and the leaders of the Alliance, outraged at this matter, completely devote themselves into the war against the Horde. Upon the parting of the mists of Pandaria and concurrent to the full-scale global escalation of the Alliance-Horde war, the Tushui Pandaren led by Aysa Cloudsinger also joined, finding values among the Alliance races resonant with and similar to their own.

As tensions between the Horde and the Alliance exploded in Pandaria, King Varian Wrynn served as a mediator as well as a commander, tempering the cold tactics of war with an eye toward creating lasting peace. King Varian's leadership was tested as he successfully united the Alliance amid the pressures of war. The Horde, however, under the weight of Garrosh Hellscream’s command, continued to fracture. The trolls of the Darkspear tribe soon rebelled, and Orgrimmar was consequently placed on lockdown. Warchief Garrosh had sent crews into the Vale of Eternal Blossoms and into the Northern Barrens in search of resources to push his war machine forward. In the Vale of Eternal Blossoms, Garrosh seized the desiccated heart of an Old God to use as a tool of war, unleashing horrors upon the sacred valley, and consequently caused tensions to reach a boiling point. This culminated in the invasion of Orgrimmar with the help of a Horde rebellion. Varian's success solidified his position as high king, the commander of all Alliance forces.

Following the events of Siege of Orgrimmar, Garrosh Hellscream was imprisoned to be tried in Pandaria. Before the trial could conclude, aided by an ally who could manipulate the timelines, Garrosh escaped to, and prevented the orcs from ever drinking the blood of Mannoroth, creating an untainted Iron Horde under the leadership of. High King Varian Wrynn declared war on the Iron Horde and formed an Alliance expedition under the command of numerous talented commanders, primarily stationed at Lunarfall, to face the orcish menace.

When the Burning Legion invaded the Broken Isles, King Varian personally led the Alliance's counterattack. The brutal fighting forced both the Alliance and the Horde to retreat, and Varian Wrynn sacrificed his life to allow his allies to escape. King Anduin Wrynn succeeded his father and was entrusted with the command of the Alliance's armies amidst the war against the Burning Legion.

Following the defeat of the Burning Legion during the Argus Campaign, the Alliance sought new allies to replenish their depleted ranks and bolster their forces in the event of future Horde aggression. Thanks to the efforts of Turalyon and Alleria Windrunner, the Alliance recruited both the Lightforged draenei and the void elves to their coalition.

Following the destruction of Teldrassil during the War of the Thorns by Sylvanas Windrunner, the Alliance and Horde entered a Fourth War against each other. King Anduin Wrynn led an all-out siege on Lordaeron Keep, defeating most of the Horde forces stationed there, but Sylvanas managed to blight the ruins, preventing the Alliance from establishing it as their stronghold in the region. Moira Thaurissan's efforts subsequently led to the formal induction of the Dark Iron clan, and in part due to Jaina Proudmoore's assistance, Kul Tiras also rejoined the Alliance shortly afterward under her leadership, lending its formidable naval might once again to the Alliance cause.

Towards the end of the conflict, the Alliance joined forces with Varok Saurfang's revolutionaries in an effort to take down Sylvanas Windrunner. However, before fighting could start at Orgrimmar, Varok Saurfang, recognizing Sylvanas's loyalists as his brothers and sisters in the Horde and unwilling to spill more of his faction's blood, challenged Sylvanas to Mak'gora. During the duel, Saurfang was able to get Sylvanas to admit that she considered the Horde nothing, which caused the Warchief to kill him and abandon the Horde altogether. In the aftermath of Saurfang's death and Sylvanas's betrayal, the Horde rallied together once more, with most of her former loyalists defecting to his revolution.

Sometime later, the mechagnomes of Mechagon Island led by Prince Erazmin and the recently-appointed Gelbin Mekkatorque joined the Alliance.

Although the Fourth War ended in an uneasy armistice, not all the Alliance leaders were as supportive of the peace efforts as others, with Tyrande Whisperwind and Genn Greymane especially doubting its lasting effectiveness, and arguing that the Horde would inevitably attack them regardless. In its aftermath, King Anduin declared Turalyon as the Lord Commander of the Alliance forces, with the task of finding Sylvanas Windrunner. Despite overwhelmingly massive losses on both sides, in the end, the Alliance won both the Battle for Stromgarde and the Battle for Darkshore, essentially returning most of the Arathi Highlands and Darkshore to their sovereign control. It has also made considerable gains in the Eastern Kingdoms in particular, such as rebuilding Southshore in Hillsbrad Foothills and reclaiming Fenris Isle and Shadowfang Keep in Silverpine Forest.

After Sylvanas defeated Bolvar Fordragon and shattered the Helm of Domination, the Alliance united with the Argent Crusade in order to combat the Scourge forces that were attacking Elwynn Forest, Redridge Mountains, Duskwood, and Icecrown. Soon after the deaths of Herald Dalora and Nathanos Blightcaller, the leaderships of both the Horde and Alliance grouped with Bolvar and the Knights of the Ebon Blade and decided to send their champions to enter the Shadowlands in order to rescue the recently-captured Thrall, Baine Bloodhoof, Anduin Wrynn, and Jaina Proudmoore. Subsequently, the Alliance joined the war against the Jailer, during which they successfully rescued the leaders. Furthermore, each champion personally joined one of the four main Covenants of the Shadowlands and aided them in their conflicts. The Alliance, Horde, and the Covenant forces were ultimately victorious, with Zovaal being killed within the Sepulcher of the First Ones.

After Zovaal's defeat, the truce between the Alliance and Horde continued to hold. For several years, Turalyon ensured that the Alliance regained its forces lost in the last war. When the Dragon Isles were re-revealed to Azeroth, both factions sent a joint expedition to investigate. During this time, the Alliance gained the allegiance of the Obsidian Warders, a group of Dracthyr, following their awakening on the Forbidden Reach.

Organization
The faction is not a uniform governmental body, but rather a coalition of mutual military and economic aid between many member states, consisting of different races across Azeroth. Diplomacy is key within the Alliance, as the leaders of each member state hold supreme authority over their own politics, including their internal laws, economy, and military forces. The respective leaders hold no obligations to lend these resources to the faction's common cause, and can use them to accomplish their own interests without any consequences in their relationship with the allied powers.

However, the troops and resources deployed to the common cause from the member states or through Hero's Call Boards are not always acting on behalf of their home nation's independent leadership, but often united under common leadership in groups such as the Alliance Vanguard and the Alliance navy, the latter being led by Grand Admiral Jes-Tereth and the Alliance Naval Command. The Alliance High Command supposedly plays a key role in orchestrating this enormous joint army. The position of de facto leader of the Alliance permanently rests with the patriarch in the House of Wrynn, the High King of Stormwind, or a Regent Lord to serve temporarily in his place. The High King is undisputedly looked to for maintaining the Alliance and its policies, as well as coordination of the workings of the Alliance forces in order to safeguard the Alliance's interests and defense. To help with organizing and leading the Alliance forces, the High King regularly confers with the Alliance Grand Admiral, Alliance battlemasters, and diplomats. Villages and settlements not affiliated with any distinct Alliance nation but have sworn fealty to the Alliance maintained by the monarchs of Stormwind and Ironforge pay taxes to those kingdoms in order to sustain the Alliance's upkeep. Decisions concerning the faction as a whole — such as the induction of new member states — are traditionally made by being voted on by the full-fledged members' illustrious leaders or their representatives. Those meetings can be called by any of the member state leaders.

Stormwind City is considered to be the heart of the Alliance by a majority of the faction's citizens, and the kingdom of Stormwind is described as the most powerful and influential of the human kingdoms and in fact of the entire multiracial Alliance. Stormwind Keep, being the home of High King Anduin Wrynn, acts as the unofficial capital of the Alliance and often serves as the meeting point for leaders of the member states: During the Alliance Elemental Invasion Meeting, leaders of the Alliance met at the Keep to discuss world issues and mutual defense.

Culture
Proud and noble, courageous and wise, the Alliance races work together to preserve order in Azeroth. The Alliance is driven by honor and tradition and are bound together by a sense of brotherhood and a deep commitment to uphold their common noble ideals. The races of the Alliance look out for one another. Every member is expected to provide aid to Alliance members in need, whether they be human, gnome, or otherwise. When united against a common foe, their loyalty to one another and their resolve becomes unquestionable.

The Alliance have proven themselves to be fierce combatants, often giving their lives when called for.

Even now, as always, humans are the glue that holds the Alliance together, being the most numerous and diplomatic of the member races. Thus, the lion, symbol of the human kingdom of Stormwind, was adopted to also serve as the symbol of the entire Alliance.

The concept of cooperation and "unity" appears to be an extremely important one to the Alliance. Varian Wrynn was successfully able to unite the dwarves and night elves under his leadership despite their initial differences and internal conflicts, causing Lorewalker Cho to remark how even as the Alliance managed to successfully bind itself ever closer together, the Horde under Garrosh Hellscream ripped itself apart. Anduin Wrynn once told Genn Greymane that if unified, the Alliance was unstoppable even without a navy, and their rallying battle cry at the Battle for Lordaeron was "Stand as one! For the Alliance!"

Leadership
-    -
 * Alliance

-    -
 * Alliance army

/   -     -     -    /
 * Kingdom of Stormwind

-  Council of Three Hammers
 * Kingdom of Ironforge

-   /
 * Darnassus


 * Gnomeregan


 * Exodar


 * Kingdom of Gilneas


 * Tushui Pandaren

/
 * Void elves

/
 * Army of the Light


 * Dark Iron clan


 * Admiralty of Kul Tiras


 * Mechagon

Scalecommander Azurathel
 * Obsidian Warders

Human nations
s - The primary race of the Alliance that makes up the majority of their forces. When the human nations of Lordaeron learned of the fall of Stormwind, the human kingdoms strategically united to form the Alliance of Lordaeron and finally end the threat of the vile orcish Horde. Even when the Scourge ravaged Lordaeron, the devastated human kingdoms sought refuge in the southern kingdoms, with many brought under the protection and security of the restored Kingdom of Stormwind. The humans eventually regrouped and made Stormwind City the heart of the new Alliance. Under the heroic leadership of King Varian Wrynn, humanity holds fast to the principles of honor and justice and seeks to maintain the honor and might of the human nations. The humans of the Alliance are determined to reclaim their lost lands and forge a new destiny for Azeroth. A destiny that many hope will usher in an age of lasting peace for the Alliance. Following the Burning Legion's third invasion, Anduin Wrynn succeeded his father as the king of Stormwind and High King of the Alliance. They are strongest in the Eastern Kingdoms. They also have many strongholds and camps in Outland and Northrend. The following nations remain in the Alliance:


 * Stormwind.png]] Kingdom of Stormwind - One of the founding members of the Alliance of Lordaeron following Stormwind City's destruction in the First War. The city was restored to prominence after the Second War. One of the last few human bastions not affected by the disasters of the Third War. It's currently the strongest bastion of humanity and the most powerful force in the now multiracial Alliance. Its capital is Stormwind City in northwestern Elwynn Forest, in the continent of Azeroth.
 * Led by King Anduin Wrynn. Former leaders include  King Varian Wrynn and Regent Lords  Anduin Lothar and  Bolvar Fordragon.
 * 7 - A covert organization that undertakes clandestine missions for the good of Stormwind and the Alliance.
 * Led by Master Mathias Shaw and secondarily by  Renzik "The Shiv".
 * Westfall Brigade - A human military organization dedicated to the protection of Westfall.
 * Led by Marshal Gryan Stoutmantle.
 * Night Watch - A human military organization dedicated to the protection of Duskwood.
 * Led by Commander Sarah Ladimore. Formerly led by  Commander Althea Ebonlocke.
 * Bravo Company- A group of humans who operate in Redridge Mountains.
 * Led by Corporal John J. Keeshan and  Colonel Troteman.
 * Stormwind Army - The main force of the kingdom of Stormwind.
 * Led by King Anduin Wrynn.
 * Stormwind Fleet - A sizable naval fleet enables Stormwind to expand across the seas. Most of the Alliance fleets rally under the command of Stormwind's fleet to comprise the Alliance armada.
 * Led by Grand Admiral Jes-Tereth
 * Stormwind Air Force - The main air support of the kingdom of Stormwind, consisting of gryphons, gunships and gyrocopters.
 * Led by Sky Admiral Rogers, the former commander of the Skyfire.


 * Stromgarde Tabard.jpg Kingdom of Stromgarde - Stromgarde was the first great nation of the humans (known as Arathor) from which all other nations developed. Stromgarde was one of the biggest proponents of the Alliance during the Second War but squabbles over land as well as philosophical differences with how to handle the captured orcs led King Thoras Trollbane to secede from the Alliance. The nation rapidly declined after the Third War, losing almost all of its capital city and many other territories. It did not rejoin the Alliance until after the events of the Third War. The capital was Stromgarde Keep, but the majority of the city was lost after the Third War and Refuge Pointe camp became the largest known settlement in the region fully controlled by the kingdom. After the Argus Campaign, the Alliance returned to restore Stromgarde to its former glory. Stromgarde Keep was reclaimed and rebuilt to fight the Horde in the Battle for Stromgarde, a warfront which they ultimately won, apparently leaving most of Arathi in the kingdom's control once again.
 * Lord Danath Trollbane is the last remaining heir to the throne, and the current ruler of the newly restored kingdom. Other notable leaders include Radulf Leder and  Captain Nials.
 * League of Arathor - The main force of the kingdom fighting the Forsaken. In order to supply their war to reclaim the Arathi Highlands (and help supply themselves and the Alliance with valuable resources) the League has invaded the Arathi Basin along with Forsaken forces, with whom they fight vigorously over the rich land.
 * Led by Radulf Leder.


 * Hillsbrad Tabard.jpg In addition to the standing armies of the various kingdoms of humanity, small haggard militias of the fallen Kingdom of Lordaeron continue to fight as part of the Alliance, resisting the forces of the Forsaken and the Scourge that plague their homeland. After the Forsaken Invasion of Gilneas, many of these outposts loyal to the Alliance were destroyed, although Fenris Keep remained fighting the Forsaken with the help of the Gilneas Liberation Front. However, the Fourth War drastically reshaped the balance of power in the Eastern Kingdoms, and the Alliance made considerable gains after defeating the Forsaken of the Undercity at Lordaeron Keep, despite the ruins being rendered uninhabitable by Blight. They formally began an active campaign against their remaining settlements throughout the conflict, eventually capturing both Southshore in Hillsbrad Foothills and Shadowfang Keep in Silverpine Forest.
 * Calia Menethil is the last heir to the throne of the Kingdom of Lordaeron, but has yet to pronounce herself if she will claim it or not.
 * Southshore Guards and the Hillsbrad Sentries were the garrison of guards protecting Southshore and the town of Hillsbrad Fields.
 * is the former leader of Southshore, last seen in Shadowfang Keep. After his town was blighted and destroyed by the Forsaken, he and other survivors fled to Fenris Keep in Silverpine Forest, where they became Hillsbrad Worgen, rendering themselves immune to the Forsaken's undeath, and subsequently joined the Gilneans in resisting the forces of Sylvanas Windrunner. Hundreds of other humans in the region also became worgen, with Darius and Ivar apparently making their blood offering to every human in Lordaeron.
 * Weldon Barov is the last living descendant of the House of Barov, a wealthy Lordaeron family who once owned and controlled the lands comprising Brill, Caer Darrow, Southshore and Tarren Mill, although they lost control over most of these settlements.


 * - The death knight Thassarian, a Lordaeron soldier slain by Arthas, was the first death knight to rejoin the Alliance, pledging himself to Varian Wrynn and the Kingdom of Stormwind, and other members of the Knights of the Ebon Blade eventually followed him, including most recently from the allied races.


 * Church of the Holy Light - Based in Stormwind's Cathedral of Light, this organization serves as the main clergy for the worship of the Holy Light. Notable members including Bishop Arthur and  High Priestess Laurena.


 * Morgan's Militia - A small group trying to claim the Burning Steppes and found their own kingdom.
 * Led by Morgan.


 * Gilneas.png]] Kingdom of Gilneas - The worgen are actually cursed humans from the nation of Gilneas. Formerly one of the strongest of the human nations, Gilneas was one of the founding members of the Alliance of Lordaeron and gave it support during the Second War but their stubborn king, Genn Greymane, retracted himself and all of Gilneas from the Alliance to avoid being brought into "other people's conflicts". The history of how they became worgen lies within an archmage named Arugal, who sought to summon werewolf-like creatures to help battle the Scourge. The worgen could not be controlled, however, and soon turned on the Gilneans. The Curse of the Worgen epidemically spread among many of the Gilnean denizens, making the majority of the population worgen themselves. Around the time of the Shattering, Gilneas was attacked by the Horde (and more specifically the Forsaken). The night elves, who were helping the Gilneans recover from their worgen epidemic, also assisted them in combating the Forsaken. Eventually, the Gilneans could not overcome the combined might of the Horde invaders and sailed across the sea to seek sanctuary in the night elf city of Darnassus, at the Howling Oak. The Gilneans were welcomed back into the Alliance and with their allies' support, they seek to reclaim their stolen lands.
 * Led by King Genn Greymane.
 * Other towns include Duskhaven, Stormglen and Keel Harbor in Gilneas, Surwich in the Blasted Lands, Talonbranch Glade in Felwood, Raven Hill in Duskwood and Bradensbrook in Val'sharah.
 * The Gilneas Liberation Front consists of Gilneans who stayed behind to protect their homeland. The Gilneas Brigade is a contingent of Gilnean soldiers fighting on behalf of the Alliance in the Broken Isles.
 * Led by Lord Darius Crowley and secondarily by his daughter  Lorna Crowley.
 * Shadowfang pack - Some worgen formerly loyal to Arugal escaped Shadowfang Keep, but were slain and raised as death knights loyal to the Scourge. After they eventually broke free from the Lich King's control, they joined with the rest of their Gilnean brethren in the Alliance.
 * Gilneas Brigade - One army of the Alliance in the Broken Isles, moving against the Burning Legion and Sylvanas Windrunner's forces.
 * Led by Genn Greymane and  Darius Crowley.
 * Mastiff - Gilneans prize their mastiffs and would use them as guard of hunting dogs. They can also attack in packs.


 * Kul Tiran crest.png Admiralty of Kul Tiras - An old human nation of merchants and sailors known for its legendary fleet, purportedly at one point the greatest in all of Azeroth. Sustained a heavy attack by Horde forces during the Second War, but largely avoided and survived the Third War. It left the Alliance after Daelin Proudmoore's defeat during the Invasion of Durotar. International relations were strained due to the Alliance's indifference to avenging Daelin's death. Since then, Kul Tiras has been plagued by piracy, crime, and corruption. When the Alliance and Horde went to war over Azerite years later, the Alliance returned to Kul Tiras to recruit it back into the Alliance. After reconciling the estranged Proudmoore family and stabilizing Kul Tiras' troubled territories, the Alliance had once again regained the Kul Tirans' trust and unified the maritime nation. Lady Jaina Proudmoore's success in foiling House Ashvane's coup d'état and recovering Kul Tiras' missing fleet had also restored faith in Proudmoore leadership and she was subsequently named the new Lord Admiral for her accomplishments. Faced with the threat of the Horde, Kul Tiras rejoined the Alliance.
 * Led by Lord Admiral Jaina Proudmoore. Formerly led by  Daelin Proudmoore and  Katherine Proudmoore.
 * House Proudmoore - One of four noble houses that rule Kul Tiras. Masters of the sea and commanders of Azeroth's finest navy, the distinguished Proudmoore family has led Kul Tiras for decades from their seat of power in Boralus.
 * Led by Katherine Proudmoore.
 * House Waycrest - One of four noble houses that rule Kul Tiras. Providing most of the nation's ore and some of its toughest warriors, House Waycrest has been a loyal supporter of House Proudmoore's rule for centuries.
 * Led by Lucille Waycrest
 * Waycrest Guard - The main army of House Waycrest protecting Drustvar.
 * Led by Marshal Joan Cleardawn
 * Order of Embers - An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
 * Led by Lucille Waycrest.
 * House Stormsong - One of four noble houses that rule Kul Tiras. It takes a role in the construction of the country's navy.
 * Led by Brannon Stormsong (presumed)
 * Storm's Wake - Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras.
 * Led by Brother Pike (presumed).
 * Thornspeakers - Ancient order of Kul Tiran druids based in Drustvar, responsible for teaching the first humans druidism
 * Led by Ulfar, the last of the Drust druids

Horse - For centuries the humans have been using horses as mounts.

Ironforge.png]] Kingdom of Ironforge


- The Kingdom of Ironforge consists mainly of the Bronzebeard clan of dwarves, which still reside in the ancient city of all the dwarven clans. They pledged themselves to the Alliance of Lordaeron following the Bleeding Hollow's invasion of Khaz Modan in the Second War. After the War of the Three Hammers, the Bronzebeards gained dominance over all Ironforge. During the Cataclysm, to prevent the mountain from collapsing, King Magni Bronzebeard performed a ritual in the heart of Old Ironforge which saved the mountain but the process petrified him into a diamond statue. With its king impaired, Ironforge was left in political turmoil after Moira Thaurissan, daughter of King Magni, declared her son the rightful ruler of the kingdom. In order to prevent civil war, the leaders of each clan formed a council to govern the dwarven races and share the kingdom. Its capital is the city of Ironforge, located in northern Dun Morogh.
 * The Kingdom of Ironforge controls several settlements in Khaz Modan.
 * Led by the Council of Three Hammers.


 * Bronzebeard clan - A clan of Ironforge dwarves led by Muradin Bronzebeard. Long ago, the Bronzebeards gained dominance over all Ironforge, but when the Cataclysm happened, Ironforge was left in a political turmoil. In order to prevent a civil war, the other three clans formed a council to share control of the kingdom.


 * Dark Iron crest.png Dark Iron clan - Known for fiery tempers and fierce determination, Dark Iron dwarves have a turbulent history with the other clans. A failed coup in Ironforge ignited the War of the Three Hammers, and many of the Dark Iron fought in the service of Ragnaros the Firelord. Although one faction of the dwarves was long-pledged to Queen-Regent Moira Thaurissan, others refused to stand alongside their kin. During the Fourth War, the Alliance managed to unite most of the Dark Iron clan to harness the power of Azerite and aid their struggle against the Horde.
 * Led by Queen-Regent Moira Thaurissan
 * Forgeguard - Are an elite unit of Dark Iron dwarf soldiers loyal to Moira Thaurissan, Queen-Regent of the Dark Iron clan and the city of Ironforge. They appear to be some of the most skilled troops in the Dark Iron forces and have been known to accompany their monarch into battle as a personal escort.
 * Some members of the Thorium Brotherhood have rejoined their dwarven kin and affiliated themselves with Ironforge, including and, helping the Alliance on alternate Draenor.
 * Dwarven golem - The Dark Irons have traditionally employed their golems, such as Warbringer Constructs, to secure Shadowforge City and assist them in combat against their enemies.
 * Core hound - The fiery Core Hounds hail from Firelands, once the domain of Ragnaros the Firelord. The Dark Iron favor these igneous hounds as combat mounts, as any attackers foolish enough to ignore the blazing hounds inevitably end up as charred husks.


 * Wildhammer clan assisted the Alliance of Lordaeron as well by providing them with the air support that they used to combat Red Dragons in the Second War. Now led by Falstad Wildhammer, based in Aerie Peak of the Hinterlands. Formerly they lived in Ironforge and their own capital of Grim Batol; both were abandoned after a series of civil wars with the other dwarven clans.  Thane Kurdran Wildhammer has been placed in command of the Alliance armies in Twilight Highlands to unite the rest of the Wildhammer clans which have splintered into their own clans and bring them into the Alliance. Within the Highlands, they battle against the Dragonmaw clan. The main clan also has minor clans within:
 * Firebeard clan
 * Thundermar clan
 * Mullan clan
 * Dunwald clan
 * Moore clan
 * Stormpike clan - A respected dwarven clan and well known for their fine and discerning tastes.
 * Stormpike Guard - A Stormpike expedition to the Valley of Alterac in order to search for relics and treasures from the past, have led to open war with the orcs of the Frostwolf clan that resides in the southern parts of the same valley.
 * Led by General Vanndar Stormpike.

Ram - The Dwarves, living in the high mountains of Khaz Modan, have tamed and befriended the native Barak Tor'ol rams, whom they use as mounts. Gryphon - The Wildhammer train Gryphons to act as mounts and companions, and later introduced them to the other Alliance kingdoms, most notably Stormwind, where their popularity grew tremendously to rival that of the dwarves. Boar - When the Explorers' League moved to Stranglethorn Vale they faced many dangers, from trolls to wild beasts. To counteract the threats, they begun to tame and befriend the local boars. A strong and dangerous Hambone emerged from the care of the league.
 * Explorers' League - A faction set to uncover the dwarven origins, has outposts all over Azeroth.
 * Led by Brann Bronzebeard and  High Explorer Muninn Magellas

Darnassus.png]] Darnassus night elves


- Heirs to an ancient civilization spanning more than ten thousand years, the reclusive night elves lived peacefully for centuries in the shadowy forests of Northern Kalimdor until the events of the Third War when they allied with the survivors of the Alliance of Lordaeron and Thrall's Horde at the behest of Medivh in order to defeat Archimonde at the Battle of Mount Hyjal. However, the continuous deforesting actions of the orcs in the forests of Ashenvale forced them to break away from the Horde and remain allied with the Alliance alone. Their capital was the city of Darnassus, located on the new World Tree of Teldrassil, which was completely healed and blessed recently only to be destroyed by the Horde soon after, subsequently re-settling at least temporarily within their former home Nordrassil. The night elves make up the bulk of the Alliance forces in Kalimdor, their ancestral lands. - The Shen'dralar, "Those Who Remain Hidden", were guardians and keepers of ancient knowledge and forgotten lore, a secretive organization based in Eldre'Thalas. Some of its members returned to the night elven society after their long exile to make amends and begin to train new generations of night elven mages after the Cataclysm. is the last of the Dragon Riders of Loreth'Aran, an ancient order which he led on the Azuremyst Isles, founded around the War of the Ancients and formerly close allies of the green dragonflight.
 * Led by High Priestess Tyrande Whisperwind and  Archdruid Malfurion Stormrage.
 * The night elves control directly several larger outposts, including Astranaar in Ashenvale, Feathermoon Stronghold in Feralas, the port of Lor'danel in Darkshore and Sylvanaar in Blade's Edge Mountains.
 * Sentinel Army - The main force of the night elven nation.
 * Led by General Shandris Feathermoon.
 * Silverwing Sentinels - The continuous deforesting efforts of the Warsong Orcs that have settled in southern Ashenvale have left the Sentinels no choice but to engage them. The Silverwing Sentinels wing was appointed to begin a massive push of the orcs out of the elven homelands.
 * Led by Su'ura Swiftarrow.
 * Army of the Black Moon - An army of night elves and Gilnean worgen fighting to reclaim Darkshore and avenge the Burning of Teldrassil.
 * Led by High Priestess Tyrande Whisperwind
 * Sisterhood of Elune - The ancient religious order and priesthood of the moon goddess Elune, formerly based in Darnassus before Teldrassil was destroyed.
 * Led by High Priestess Tyrande Whisperwind.
 * The Watchers - The jailers and marshals of night elven society. They guarded the barrow-prisons of the night elves and hunted down dangerous criminals. Though their members come from a number of backgrounds, their original members come from the volunteers of the Sisterhood of Elune.
 * Led by warden Maiev Shadowsong and  Jarod Shadowsong.
 * Wintersaber Trainers - A group of night elves dedicated to breeding and train the Winterspring Frostsabers to become mounts.
 * Led by Rivern Frostwind
 * Led by Archmage Mordent Evenshade.
 * Several Nar'thalas magi from Azsuna have traveled to Stormwind and apparently affiliated themselves with the Darnassian elves as well as the Alliance as of the Fourth War, opening portals to the Crumbled Palace of the Court of Farondis.  Thelar Moonstrike, another Highborne ghost, also fought against the Horde in the Battle for Darkshore.

Demon hunters from the Illidari - Although the vast majority appeared to be relatively unaligned, several have joined the Alliance as of the Fourth War, fighting alongside Alliance forces in Arathi Basin, including Nylaria the Haunted and Raize Shadespear. Jace Darkweaver and Elerion Bladedancer apparently led the Illidari delegation to the Alliance, establishing a camp in the Mage Quarter, the former having helped saved Anduin Wrynn's life in Stormwind.

Night elves Darkfallen - Raised into undeath as dark rangers by Sylvanas' Val'kyr following the war of the Thorns, some of them wished to return among their people after the Fourth War. With the agreement of Tyrande Whisperwind and the help of the Desolate Council, they managed to rejoin their people and the ranks of the Alliance.

Saber - The Nightsabers are the traditional mounts of the Sentinels, used to regularly patrol and secure their territories, and as companions and hunters. Notable examples include Ash'alah, Shadumbra and Moonshadow. Hippogryphs - Intelligent creatures the elves use as flying mounts, they assist their riders in combat when necessary. Notable examples include Sharptalon, Snowstorm and Jai'alator, bonded to Shandris Feathermoon. The night elves have many allies from nature:
 * Children of Cenarius - Comprised of mostly dryads, nymphs and keepers of the grove, they work closely with the night elves throughout Kalimdor and other lands. Notable examples include Illiyana, Halannia, and Keeper Ordanus in Ashenvale, Mirin in Stonetalon Mountains, and Sarendryana at Stars' Rest.
 * Ancients and treants - They are wise, ancient creatures who work closely with the night elves. Notable examples include Ivus the Forest Lord in Alterac Valley, Big Baobob, Gnarl and Bathran in Ashenvale, and Shadebough, Gnarlroot and Elderbranch in Darkshore. Arcosin, an Ancient of the Arcane, is also present at the Tower of Estulan in Feralas.
 * Wisps - Believed to be spirits of fallen night elves, they continue to lend their help as builders and guardians in death, recently helping gather wood resources in Darkshore and holding off the kaldorei's enemies.
 * Faerie dragon - These magical beasts act as companions to the elves.
 * Mountain giant - Though most became neutral following the Third War, they still aid their Night Elf allies. One mountain giant, Rockbiter, did choose to join the Alliance.
 * Chimaera - The kaldorei once again used the chimaera against the Horde in the Battle for Darkshore.
 * Bog beast - Although a rarity, one located in Greenwarden's Grove does serve the Alliance.
 * Owl scout - Dori'thur is Tyrande's constant owl companion, helping her convey urgent messages to allies as well as to scout and survey her enemies.

Gnomeregan.png]] Gnomeregan


s - Led by High Tinker Gelbin Mekkatorque. Cousins of the dwarves, sharing the lands of Khaz Modan, the gnomes joined with their long-time allies to provide technological wonders like submarines and flying machines to aid the Alliance in its fight against its enemies in the Second War. During the Third War, the Alliance of Lordaeron called on them for aid. Yet they were forced to decline because they were suffering from their own internal problems, as their long-time capital Gnomeregan in western Dun Morogh, was invaded by deformed troggs in a great betrayal orchestrated by Sicco Thermaplugg. The gnomes had to flee and find refuge in their cousins' arms in Ironforge, where they built Tinker Town. After Operation: Gnomeregan, the Gnomes established New Tinkertown and are trying to reconquer their old capital. Grateful to their allies for the hospitality given to them in their time of need, the gnomes have become more dedicated to the Alliance than ever before. They have even begun to adopt the teachings of the Holy Light, the primary religion of their allied neighbors. - Only is known to have rejoined his former comrades. Mechanostrider - The highly intelligent and resilient gnomes have devised their own unique robotic mount to use, the mechanostrider. Flying machine - Perhaps the greatest and most prominent military contribution of the gnomes to the Alliance as a whole and used since the Second War, these machines have become an indispensable part of the Alliance's air support for years.
 * s - A sub-culture of mechanized gnomes that departed from Gnomeregan hundreds of years ago alongside the last gnomish king, King Mechagon and founded the eponymous nation of Mechagon on Mechagon Island. After a rebellion led by Prince Erazmin and aided by various adventurers and factions from both the Horde and Alliance, the mechagnomes merged societies with their kin once more, with Erazmin ceding leadership to Gelbin but remaining as his advisor, crowning him the first King of the Gnomes since Mechagon. In addition, they opened their home to the rest of the gnomish race, at last giving the beleaguered faction another capital by way of Mechagon City while they keep reconquering Gnomeregan.
 * Gnomish outposts can be found in Blade's Edge Mountains in Outland and the Borean Tundra in Northrend.
 * Gnomeregan Covert Ops - A division of Gnomeregan's army that comprises of gnomish rogues and technicians that conduct covert operations.

Exodar.png]] Exodar draenei


- Refugees of the eredar race fleeing their corrupted brethren on their home planet Argus, the draenei ("Exiled Ones" in their native tongue) have been traveling the Great Dark Beyond seeking allies to fight against the Burning Legion and its leader Sargeras who had tricked and corrupted leading members of their people. They eventually crash-landed on Draenor and made peace with the native orcs, until the Legion triggered the orcish onslaught, and the draenei once again had to flee from the Legion and the forces of Illidan Stormrage by stealing the Exodar, one of the satellites of the dimensional ship Tempest Keep. Once again their vessel crash-landed, this time on Azuremyst Isle off the coast of northern Kalimdor on Azeroth. They made the Exodar their home, and formed an alliance with the native night elves, paving the way for joining the Alliance. When the Dark Portal reopened, the draenei offered their services in the Alliance's crusade against the Burning Legion in Outland. After the war, many kept their pledge of friendship to the Alliance, although some stayed in Outland to heal their former adopted homeworld and those they left behind. - A sect of the Broken have also joined their unmutated brethren, under the leadership of Farseer Nobundo. Some Broken in the Alliance serve as shaman, like Nobundo, and some work as laborers within the Exodar itself. Elekk - The draenei have brought with them their huge elekk beasts from Outland, whom they use as mounts.
 * Led by the Prophet Velen.
 * Draenei outposts include Azure Watch on Azuremyst Isle, Blood Watch on Bloodmyst Isle, Forest Song (jointly with the night elves) in Ashenvale, the Harborage in the Swamp of Sorrows, the Temple of Telhamat in Hellfire Peninsula and Telredor in Zangarmarsh.
 * The Hand of Argus is a group of draenei paladins who operate around Azeroth.
 * They are led by Triumvirate of the Hand. The current members of the triumvirate are vindicators, and.
 * The Light's Chosen are a specialized group of paladin protectors, led by.
 * The Omenai are a religious order led by, an elderly seer located at the Temple of Telhamat in Outland, comprised of the draenei who remained behind after Velen departed their shattered world, seeking to re-establish their holy places.

Tushui.png]] Tushui Pandaren


- The Tushui is a pandaren faction of the Wandering Isle that has decided to join the Alliance ranks, considering the coalition's code of conduct very similar to their own. The Tushui are living a venerable life through meditation, rigorous training, and moral conviction. They don't have their own capital, but most of them made their home in the human city of Stormwind, along with their leader who can teach aspiring monks of the Alliance their famed combat techniques. The Tushui pandaren are contemplative, focused on abstract ideals of justice and morality, and believe that a principled life is the only one worth living.
 * Led by Aysa Cloudsinger.

Dragon turtle - The pandaren have long sought mounts that embody their values: patience and strength. With a naturally armored hide, even gait (no matter how heavy the passenger), and the relaxed attitude that welcomes long journeys, the Dragon Turtle is perfect for the pandaren adventurer.

Void Elf Crest.png]] Void elves


- The ren'dorei are the exiled Silvermoon followers of the blood elf magister Umbric who sought to harness the corruptive magic of the Void. Attacked by a void ethereal who sought to drive them mad and transform them, they were rescued by Alleria Windrunner, who had gained mastery of the Void herself on Argus. Accepting her leadership and guidance, they pledged their loyalty to the Alliance. Alleria has vowed to train these void elves to control the shadows within them and to prove themselves to those who doubt or judge their abilities wrong. Their current capital is the Telogrus Rift, teetering on the brink of the Void.
 * Led by Alleria Windrunner and  Magister Umbric.

Voidstrider - These shadow-infused striders embodies the elves' commitment to harness the power of the Void in the name of the Alliance.

Lightforged Draenei Crest.png]] Army of the Light


- For untold millennia, the Army of the Light waged battles, skirmishes, and sabotage against the Burning Legion throughout the Twisting Nether. The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light. They all knew they might not survive their final assault on Argus. However, after finally achieving victory on Argus and ending the Burning Crusade, the Army of the Light has undertaken a new mission: protecting Azeroth from rising threats and helping the Alliance push back against Horde aggression. Their current capital is the Vindicaar, orbiting around Azeroth.
 * Led by High Exarch Turalyon and  Captain Fareeya.

Lightforged Warframe - These machines are truly fearsome instruments of war, capable of dealing and withstanding much damage, even capable of flight.

Vigilant - After the Argus Campaign, the former Gatekeeper Vigilant Quoram has joined the Lightforged draenei abroad the Vindicaar.

Elekk Felcrusher - A longtime companions of the draenei, the stalwart elekk are conditioned to charge headlong into darkness without fear.

Obsidian Warders weyrn
- The Obsidian Warders is a weyrn charged with defending the allies of the black dragonflight and protecting its strongholds. Whether it is deployed to reinforce draconic legions or guard the skies alongside dragons, this weyrn is the embodiment of the Earth-Warder's aegis. Currently under the authority of the Scalecommander Azurathel, the Warders trained to be the bulwark that enemy forces will break upon.
 * Led by Scalecommander Azurathel.
 * Vorquin - Respected for their resilience in battle, even against dragonfire, these noble beasts are the prized mounts of the dracthyr cavalry.

Alliance forces
While a huge portion of the Alliance's military power consists of representatives from the faction's member states, there are also several examples of organizations within the Alliance which do not belong to any of the member states and instead of answering to a particular racial leader, they are organized by the leader of the Alliance, the High King of Stormwind, and his advisors. However, while these organizations are not tied directly to any of the member states, the sub-organizations within them are often sent by one of the member states.

Alliance navy - The collective maritime military force of the various members of the Alliance.
 * Led by Grand Admiral Jes-Tereth.
 * Stormwind Fleet - controlled by the Kingdom of Stormwind.
 * Stormwind Elite Aquatic and Land Forces
 * Third Fleet
 * Seventh Fleet - controlled by the 7th Legion.
 * North Fleet
 * Kul Tiran fleet - controlled by the Admiralty of Kul Tiras.

The Sons of Lothar – Remaining members of the former Alliance Expedition to Draenor following the Second War, who were joined by the new forces of the Alliance with the re-opening of the Dark Portal.
 * Consists mainly of humans, high elves (Thalassian rangers) and Wildhammer dwarves.
 * Stationed mainly in Honor Hold in Hellfire Peninsula, Allerian Stronghold in Terokkar Forest and the Wildhammer Stronghold in Shadowmoon Valley.
 * Led by Danath Trollbane.

Alliance Vanguard - The military umbrella organization overseeing the Alliance forces that have established themselves throughout Northrend, formerly unified under King Varian Wrynn's command.
 * Valiance Expedition - The main forces of the Alliance expedition to Northrend.
 * Previously led by Highlord Bolvar Fordragon.
 * 7th Legion - A group of Alliance veterans from past wars originally bent on fighting the threat of Ahn'Qiraj in Silithus and Naxxramas in Dragonblight, but have since lent their efforts to other causes. It is described as an "elite special ops regiment" operating behind the scenes for almost every major offensive and military engagement the Alliance has ever done.
 * Led by High Commander Halford Wyrmbane.
 * 7th Fleet
 * Westfall Brigade - Veteran soldiers of the old People's Militia, they are charged with finding a safe route into northern Northrend territories.
 * Led by Marshal Gryan Stoutmantle.
 * Unit S is a selected group of soldiers who operate in Borean Tundra.
 * Founded by Counselor Talbot and led by  Thassarian.
 * Unit Darkshire is a selected group of soldiers from Darkshire, they are stationed in Dragonblight.
 * Unit Goldshire is a selected group of soldiers from Goldshire, they are stationed in Howling Fjord.
 * Explorer's League - Representatives from the kingdom of Ironforge took part in the Alliance operation with their own purposes in mind.
 * The Frostborn - Having recently befriended the Explorers' League, the frost dwarves have agreed to join the Alliance Vanguard, but remains independent from the Alliance.
 * The Silver Covenant - A militant faction of the Kirin Tor, these high elves have recently teamed up with the Vanguard.

7th Legion - An elite special ops regiment composed of Alliance veterans, taking part in most Alliance wars.
 * Led by High Commander Halford Wyrmbane.

Baradin's Wardens - A fierce army that has historic ties to the island stronghold of Tol Barad, affiliated with both the Admiralty of Kul Tiras and the Kingdom of Stromgarde. They have joined the forces of the Alliance in an effort to repel the Horde, gain control of the strategic island and re-open the island to serve as a prison once again.
 * Led by Marcus Johnson.

Operation: Shieldwall - Alliance forces in Pandaria, stationed at Lion's Landing in Krasarang Wilds.

Lunarfall - The core of Alliance expedition to Draenor, situated in Lunarfall garrison in, led by an adventurer. They maintain several outposts throughout various areas of Draenor.

Wrynn's Vanguard - Alliance expeditionary forces in Draenor, fighting against their Horde counterpart, Vol'jin's Spear in Ashran. Their main base of operations is Stormshield, located on a small island south of Ashran proper.
 * Led by Grand Marshal Tremblade.

Hand of the Prophet - Alliance forces in Tanaan Jungle, stationed at Lion's Watch.
 * Led by Exarch Yrel

Purified - An Alliance contingent of soldiers empowered by the Light.

Other members and allies
Nation of Dalaran - A city-state founded by magocrats who were charged with cataloging and researching every spell, artifact, and magic item known to mankind. It was a staunch supporter of the Alliance of Lordaeron until its destruction by the Scourge and the Burning Legion during the Third War. In the aftermath, the mages worked tirelessly to rebuild their magical city under the protection of a magical dome. When completed, they lifted their city to the skies of Northrend to fight the Scourge and the Blue dragonflight. The Kirin Tor declared neutrality during the War against the Lich King but later pledged itself to the Alliance after it was discovered that some of the Sunreavers were abusing their resources to aid the Horde. Jaina Proudmoore left the Kirin Tor due to a vote being decided to let the Horde back into the city during the war against the Legion.
 * Led by the Council of Six.
 * Kirin Tor - Is the elite conclave and Wizard Council that leads the magical nation of Dalaran.
 * Led by Archmage Khadgar and the Council of Six.
 * The Silver Covenant - A militant faction of high elves. They reject the admission of blood elves into the Kirin Tor and have taken it upon themselves to serve as a military deterrent for any potential Horde uprising. They have joined the Alliance Vanguard.
 * Led by Vereesa Windrunner.
 * Kirin Tor Offensive - A military contingent of the Kirin Tor that leads Alliance forces in their quest to vie for control over the Isle of Thunder.
 * Led by Jaina Proudmoore.
 * Arcane golem - The Kirin Tor used an Arcane Destroyer and various Kirin Tor Constructs on the Isle of Thunder.
 * Direhorn - The Kirin Tor managed to domesticate several direhorn found on the island, including Kazmo.
 * The former Dragon Aspect and blue dragon Kalecgos apparently joined the Alliance some time after the Horde attacked the blue dragonflight and stole the Focusing Iris. He openly aided the Alliance against the Horde several times,  joining the Kirin Tor after Jaina Proudmoore became leader, and traveling together with the Alliance leaders to Pandaria.

The furbolgs of Stillpine Hold.
 * Led by High Chief Stillpine, the Stillpines have been cooperating with the draenei and outgrowth of their good relations with the night elves.

- A few high elves have chosen to join the Alliance in recent years (initially to the chagrin of the Alliance's new elven allies), though their compliance in the secession from the Alliance of Lordaeron following the Second War has resulted in bitter memories. They can be found scattered in Stormwind City, Dalaran, formerly in Theramore Isle before its destruction, and various minor settlements.
 * The high elves of Dalaran are presumably led by Vereesa Windrunner, Ranger-General of the Silver Covenant.
 * The Highvale high elves of Quel'Danil Lodge are presumably led by Jalinde Summerdrake.
 * The high elves of the Allerian Stronghold are led by Captain Auric Sunchaser, who is also the high elves' representative at the Sunwell.
 * Some High Elf Wayfarers have traveled to Telogrus Rift recently, apparently studying the Void under the guidance of legendary high elf ranger Alleria Windrunner.
 * Unicorn - The high elves are now using unicorns as mounts after losing their access to the hawkstriders.

The Scarlet renegades, based in the Scarlet Monastery.
 * This group of Scarlet rebels wants to take control of the Scarlet Crusade with the support of the Alliance. According to their crazed leader, their goal is the transformation of the Undercity into a "Scarlet paradise".
 * Led by Joseph.

The Knights of the Silver Hand. Originally clerics and warriors, Alonsus Faol created this new martial order of the church to combat the orcish Horde.
 * The Silver Hand has apparently become a largely Alliance faction led by founding member High Exarch Turalyon and the Alliance paladins who participated in the Battle for Stromgarde, and the Horde paladins officially left their ranks after the Fourth War. Formerly led by  Uther the Lightbringer and  Alexandros Mograine.

The feral worgen of the Bloodfang pack, based at Fenris Isle and Shadowfang Keep after their victories in the Fourth War.
 * Led by Packleader Ivar Bloodfang, the Bloodfang pack allied themselves with the Gilneas Liberation Front and the Stormpike Guard in the war against the Forsaken.

The Kurenai, or "Redeemed", a surviving clan of Broken draenei residing in Outland, Nagrand.
 * Led by Arechron.

Pearlfin tribe - A tribe of jinyu with their home in Jade Forest. They are in constant war against the hozen. They were the first natives encountered by the Alliance survivors that shipwrecked on Pandaria's shores. Though initially distrustful of strangers, they became part of the Alliance forces, after it was discovered that hozen were already in league with the Horde.
 * Led by Elder Lusshan.

Waveblade clan - A clan of ankoan who recently took the fight back to the naga's doorsteps in Nazjatar after they had killed their leader. When the Alliance forces shipwrecked in the region, they befriended the Waveblade while the Horde allied with the Unshackled. Ankoan Tidehunters are ankoan that are troops that participate in various War Campaign missions.
 * Led by Blademaster Okani

- There are some pandaren who seem to affiliated with the Alliance, but are not directly related to the Tushui Pandaren, such as Mojo Stormstout, who wandered the world and explored places like Azuremyst Isle on his own instead of on the Wandering Isle, and befriended the draenei shortly after they crash-landed. They have helped spread the teachings of the monk to the other Alliance races.

Although not officially part of the Alliance, the following groups have allied themselves with the Alliance: Shrine of Seven Stars - There are various Alliance-friendly pandaren within the Shrine of Seven Stars located in Vale of Eternal Blossoms, the Alliance's primary base of operations in Pandaria.

Westwind Rest - After being aided in retaking their town, the Pandaren of Westwind Rest have joined the Alliance.
 * Led by Elder Tsulan.

Paw'don Village - Though not officially aligned with the Alliance, the villagers of Paw'don Village grant Alliance members sanctuary in their village.
 * Led by Sunke Khang.

The Frostborn - A mysterious newly discovered faction of frost dwarves. Brann Bronzebeard thinks they migrated from Uldaman to the Storm Peaks with many making Frosthold their home since there are no records of them in Ulduar. Recently, those at Frosthold have befriended the Explorers' League — unlike the iron dwarves — and welcomed all Alliance members into their homes.
 * Led by Yorg Stormheart (who is actually  Muradin Bronzebeard with a serious amnesia), and after succeeded by  Velog Icebellow.
 * The Frostborn have a special bond with the Stormcrest Eagles of the Storm Peaks.

Council of Exarchs - The main governing body of the Draenei nation-state in alternate universe's Draenor since 's demise. - While mostly neutral for in-game purposes, individual naaru seem to have at one point or another effectively affiliated themselves with the Alliance (whose races overall appear to have an older and deeper affinity for the Light than the Horde), such as O'ros during his time in the Exodar, and, who helped the draenei annihilate the Iron Fleet in defense of Karabor after being successfully restored by , and further empowered the Alliance adventurer's legendary ring with its ultimate blessing. Before its destruction and being purified by Velen, M'uru was also friendly towards Alliance players, and hostile to Horde players. A'dal was the one who prompted Velen and his followers to reach Azeroth in the first place, urging them to seek out new allies, and later sent General Tiras'alan to help Jaina Proudmoore defend Theramore from the invading Horde. The very existence of the draenei and the Army of the Light owes itself to the naaru, and their vessels including the Exodar and the Vindicaar, and racial traits such as Gift of the Naaru are also directly derived from them.
 * Sha'tari Defense - The defenders of Shattrath who struggle to regain control of their capital city.
 * Led by.
 * - The guardians of the draenei grave-city of Auchindoun in Talador.
 * Led by.
 * Rangari - A group of draenei scouts and rangers, who silently stalk the farthest corners of . Their role in draenei society is mostly to gather valuable intelligence about the lay of the land, in order to use it for their advantage.
 * Led by.


 * Others from non-traditional Alliance races at least temporarily allied themselves with the Alliance on alternate Draenor, including, a orc, Beezil Linkspanner, a goblin, and Caerania the Tempering, a blood elf follower.
 * Around the time of the Fourth War, Mathias Shaw has also hired individual agents and spies from Horde races, such as Narsilla Keensight and Krazzet, embedding them into Horde society to gather critical intelligence.

Bases of operations
🇨🇴 Capital cities

Eastern Kingdoms

Kalimdor

🇨🇴

Outland

Northrend

Pandaria



Broken Isles

Kul Tiras

Zandalar

Former members and allies

 * Kingdom of Alterac - Alterac was one of the founding members of the Alliance of Lordaeron, however, it turned out that they had betrayed the Alliance and had been assisting the Horde since the beginning of the Second War. Alterac would later continue to oppose the Alliance; first by lending aid to the Horde of Draenor, later by forming the Syndicate and attacking Stromgarde.
 * Led by Aiden Perenolde.


 * Kingdom of Quel'Thalas - Quel'Thalas was the last kingdom to join the Alliance of Lordaeron, and the first to leave it. After several years of idyllic peace, the elven kingdom was dealt a devastating blow during the Scourge invasion of Quel'Thalas. The bulk of the surviving high elves took up the name "blood elves" and the most powerful of which (led by Kael'thas Sunstrider) joined their former human and dwarven allies for a brief tenure in service of what was dubbed the "Alliance resistance." After strained relations wrought on by racial mistrust, the blood elves were slated for death and subsequently fled to Outland. The regency of Quel'Thalas nevertheless engaged in diplomatic relations with the modern Alliance, although after fending off the Sentinel spies, they ultimately opted to join the reformed Horde instead. Although some individual blood elves have expressed doubts about the Horde in the past, and several efforts have been made since, most notably by Varian Wrynn and Alleria Windrunner, to return the blood elves to the Alliance, these efforts have been without any real success.  Valeera Sanguinar, a rogue spy of House Wrynn who has largely avoided the faction war, is a rare example of an independently-aligned blood elf welcome in both Alliance and Horde lands; she has refused to fight with one side against the other, as she has friends from both factions, and described herself as "caught between two worlds, belonging fully to neither".
 * Led by Anasterian Sunstrider during the Second War and  Kael'thas Sunstrider in the aftermath of the Third War; later led by  Regent Lord Lor'themar Theron.


 * The fierce and cruel Grimtotem tauren of the Grimtotem Post in Stonetalon Mountains were briefly supported by the Alliance against the Horde, with Ton Windbow serving as their ambassador. This cooperation disappeared, for the Alliance had plans to end Darkcloud's life.
 * Led by Grundig Darkcloud.


 * City-state of Theramore - Founded by survivors of the Human Expedition that ventured to Kalimdor in the midst of the Scourge onslaught on the Third War, coming from many human nations, although primarily from Lordaeron. The Human Expedition also had high elven and dwarven members. The city-state was destroyed by the Horde shortly before the discovering of Pandaria.
 * One time led by Lady Jaina Proudmoore. As  Grand Admiral Jes-Tereth wears the Theramore tabard, it implies that Theramore's navy may still exists inside the Alliance navy.
 * Northwatch Expeditionary Unit- A group of sailors and soldiers sent from Northwatch Hold and Theramore to attempt to gain a further stronghold into Kalimdor.
 * Led by Force Commander Valen.


 * Laughing Skull clan - This orcish clan temporarily allied themselves with the Alliance Expedition on Draenor. In exchange for helping Laughing Skull defeat the opposing clans and dominate the northern reaches of Draenor, Mogor would lend the Expedition his soldiers and give them the Book of Medivh. Surprisingly, Mogor was true to his word though he was ultimately left behind when Draenor was torn apart. The orcish members of the Laughing Skull ended up turned into fel orcs and Mogor (or a similarly named ogre) ended up killed in the Ring of Blood.
 * Led by Mogor the Ogre.


 * - Grong of the Da'kani served the Alliance loyally in their invasion of Zuldazar, but was eventually overwhelmed, and raised into undeath, only to be subsequently put to rest by the Alliance.

Non-factional races and hybrids

 * Half-elf - Although they are very few, Arator the Redeemer, the only son of Turalyon and Alleria Windrunner, is a notable half-elf who is associated with the Alliance.


 * The half-humans of the Grand Alliance.
 * Many are a part of the Alliance and most reside in Stormwind City.
 * Many half-elves are members of the Alliance.
 * Some half-orcs are members of the Alliance.

Night elves
Realizing they needed help to survive in this new world and to oppose the Horde, which chose their continent as its new home, the night elves reluctantly joined the Alliance. Commerce began between Theramore and the night elves, as the two cultures shared values and ideas. The night elves remained withdrawn, however. There are still many places considered too sacred for dwarves or humans to venture into, and only when they’re drunk do they really loosen up around other Alliance races.

Notes and trivia

 * The majority of the Alliance races have ancient ties to the titans. Humans, dwarves, and gnomes are descended respectively from the vrykul, earthen and mechagnomes, titan-forged beings. The Well of Eternity, a pool of Azeroth's lifeblood accidentally created by the titans, influenced the evolution of many species. The dark trolls evolved into the night elves, and the murlocs who lived near the Vale of Eternal Blossoms, one of the places where the waters of the Well of Eternity had coalesced, evolved into the jinyu. The draenei are also from a planet with a titan world-soul, Argus.
 * Warlocks in the ranks of the Alliance are considered as pariahs, and must operate in the shadows of polite society to practice their dark arts within hidden enclaves, so that they can escape the prejudice of the public. However, during and following the war against the Lich King, they only started to be respected as powerful assets on the battlefronts.
 * Death knights and demon hunters were strongly mistrusted by most of the Alliance at first, but have since been able to successfully cooperate with most of the Alliance forces, providing them with a tremendous and decisive advantage in the war against the Lich King and their final war against the Burning Crusade respectively.
 * All the members of the original Alliance of Lordaeron, including most of the Seven Kingdoms (three of whom currently serve as playable Alliance races), the dwarves, the gnomes, and the high elves, currently have representatives in the current Alliance, with the sole exception of the Kingdom of Alterac, whose remnants exist today as the independent Syndicate.
 * Three years after the Battle of Mount Hyjal, the Theramore chamberlain Kristoff told Jaina Proudmoore that their "allies" outside of Kalimdor were concerned about the continued orcish expansion on Kalimdor, and that if they believed that Jaina lost her ability to keep them in check, they would launch an invasion force that would make "Daelin's fleet look like a pair of rowboats". At the time, Jaina had little thought to give to the world beyond Kalimdor, so it is unclear if Kristoff was referring to a real possibility of a major Alliance offensive or if he was merely bluffing, being her only link to the outside world.